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New Post: How command works

Hi Arthur,

EUSS works on an ERA basis (Entity, Reference, Attribute). However, it has the ability to have loose coupling between the object model and the way it treats the changes (internal ERA mapping). To apply changes to entities, we have a bunch of commands : UpdateAttributeCommand, UpdateReferenceCommand, CompoundUpdateCommand (equivalent to a list of UpdateAttributeCommand) (same thing for insert, and more or less same thing for Delete). What would be perfect to me would be to be able to build EntityFramework Command Definitions based on my commands listed above.

Actually I don't think it would be doable because it would require to much changes in the core source code. Maybe I could do it with my own implementation of IEntityAdapter ? I don't know, I just had the chance to have a look for about half an hour today.

Thanks for your help.


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