Steps:
1. Create new empty EDMX
2. "Update model from database" (I used Adventureworks 2012)
3. Undo the reverse-engineer operation. (back to empty model)
4. Redo the reverse-engineer.
At this point, it seems like it incorrectly handles the previous layout of the entities, causing them to appear kind of garbled.
__Screenshot attached.__
1. Create new empty EDMX
2. "Update model from database" (I used Adventureworks 2012)
3. Undo the reverse-engineer operation. (back to empty model)
4. Redo the reverse-engineer.
At this point, it seems like it incorrectly handles the previous layout of the entities, causing them to appear kind of garbled.
__Screenshot attached.__